day two

Category: , , , By artur
well and it gets hard at the beginning of course. i find the need to justify my choices when i realize that i already compiled 4 libraries and installed 3:

OGRE SDK, openAL and openAL SDK, ogreAL, libvorbis, libogg, freealut... (!)

and what do i have accomplished? to install the graphics engine SDK and a sound API :) didn't manage to complete my first example.. :/

I choose to work with a completely new language, for me, and with an open source engine, which of course will bring many challenges and frustrations but which is also capable of delivering everything that i need to use on game dev. In search for a good explanation, here goes one of the best explained motive behind the choice of c++:

"C/C++ is the choice for many and is definately the industry standard. For action packed games (2D and 3D) this is "the choice", you can bet Warcraft 3 and CounterStrike were written with this. You will find vast resources for programming in this language and most game programming examples on the web use it too. It's disadvantage is it's steep learning curve, but once this is mastered you will find all the power you need to let your imagination become reality." (from here).

it makes me feel better indeed ^^
 

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